Story: It's been five years since the war between Corrikistan and Sovakistan started. I remember it well. For some reason the Sovaks did not see the fall of their nation when we Corries overran their capital and took it. The uniting of our peoples was once again complete. But it appears our victory has not gone unnoticed. Recent activities in the former capital suggest uprising amoung those Sovaks who do remember the war and the UN is constantly knocking at the door ready to intervene if it goes south.
I fear war, is upon us once again...
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DATE/Time/Location/Fee
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Date: August 28th 2010
Time:Arrival 8:00-8:30 AM
Safety Breifing for teams: 8:30 AM
GAME ON 9:30 AM
GAME OFF 3:30-4:00
Location: Papillion Field
Fee: $10 (Cost goes to help pay for Props and rental fee)
REGISTRATION WILL NOW CLOSE ON AUGUST 7th 2010. IF YOU PLAN ON ATTENDING THIS GAME, YOU MUST REGISTER PRIOR TO AUGUST 7th 2010 TO GET INTO THIS GAME.============================================================
Features
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Chain of Command
Each team will have a Chain of Command, starting with an Area Commander. The chain of command will then fall to the squad leaders, and then to the individual squad members. Adherance to the chain of command makes gameplay smoother and following orders adds to the game experience
Radio protocols
Radio protocols including the use of a radio operator per squad and individual squad radio channels adds to immersion and keeps team channels clear of clutter. Radio operators will need to have a spare FRS/GMRS radio on them devoted to the team channel to recieve updates.
Maps
The Area of Operations is familiar but base locations will not be, grid references will help players accurately respond to radio commands from the higher ups.
Seperated Teams from the beginning
The teams will be seperated from the beginning to add to imersion. Game call will be aprox. an hour before game on. During the hour prep before the game players will be breifed for safety and the mission objectives, they will be given their maps of the AO and the equipment will be checked.
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General Rules:
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-Non Winding Mags ONLY Exceptions to Support Gunners
-Each squad will need one person designated as a Radio Operator to carry a spare radio
-1 SAW/Support gunner per squad MAX
-No Snipers allowed, DMR's acceptable but one per squad and takes the SAW/Support gunner position (Semi Auto only AEG's up to 420 w/ .25's)
-Grenediers must have a grenade launcher attached to their primary or a stand alone launcher, ONE per squad, PERIOD. All projectiles must be approved before game. Preference to Pocket Nerfs and just BB showers.
-All trip mines, "explosives", launchers, and thrown grenades must be approved before game. NO PYRO's, NO COLD SMOKE GRENADES (sorry )
-ANSI Rated Eye protection is required, SEE ASN Consolidated field rules for approved eye wear, we WILL CHECK. Don't have the proper eye pro? Sorry you are not playing. We cannot, I will say it again, cannot, have people who dont follow these rules. They are there for YOUR safety please adhere to them (under 19 you MUST wear full seal goggles, no iffs, ands, or buts about it).
-Any rules in the ASN Consolidated ruleset that are not mentioned in these rules STILL APPLY. Where "conflicts" arise, the rules in THIS post apply!
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FPS Rules and MED:
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Rifleman and SAW - 375 w/ .25's (1.63 Joules ~ 420 FPS w/ .20's)
DMR (Semi Auto Only AEG's of full length) - 420 FPS w/ .25's (2.05 Joules or ~ 470 w/ .20's)
Pistols - Must be sub 295 w/ .25's (~1 Joule or 330 w/ .20's)
Minimum Engagement Distances:
Rifleman and SAW - 30 Feet
DMR - 40 feet
Pistols - 20 feet
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Safety Kills and Parlay:
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-Safety Kills are when a player gets the jump on another player at close ranges (usually within the MED of the gun they are using) Safety Kills are REQUIRED sub 20 feet, but suggested out to 30 feet. Safety Kills are non negotiable and are instant death to the player who is on the recieving end. This is for player safety. Please do not argue the distance, if someone has you caught dead to rights just take it and go respawn.
-Parlay is used when two players approach each other without knowing and are facing each other at close distances. The purpose of Parlay is to prevent painfull close encounters with AEG's. When one player calls parlay, the other must imediately respond. Both players then put their dead rags on, and walk away from each other. One player will yell "ready" and the other will respond with go. At which point both players may remove the dead rag and continue playing.
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Medic Rules:
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-To be amended.
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Teams:
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-Tan vs Green
-Squads of 5 people max.
Gear:
TAN
-Tan Camo only. Prefered US 3 Color, US 6 Color, Desert MARPAT, or ACU.
-NATO Weaponry only (M16's and variants, M14's, M249's, M60's, etc etc)
-TAN SOFT Cover Minimum (Boonie, tan doo-rag or tan ball cap) Helmets with tan cover suggested.
GREEN
-Green Camo or Civilian clothes acceptable
-All weaponry Acceptable, preference to non NATO weaponry
-Equipment can be any coloration unless the equipment occupies more than 50% of the torso of the individual then it must be any colors other than ACU or TAN
Other Equipment:
-NO MULTICAM
-Radio men are required to have an Extra FRS/GMRS radio on them dedicated to team channel as well as their squad channel.
-Medics should have some form of pouch dedicated to the storage of the ropes. It does not have to be a medical pouch, although prefered
-Hydration of some sort is required ON PERSON, canteens, water bottles in dump pouch, hydro pouch, something. Hydration is VERY important.
-Players should carry some sort of light snack into the field with them. We will not stop for lunch.
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IMPORTANT REGISTRATION INFORMATION
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If you are IN I need you to PM MYSELF (Whiskey11) and the color of team you wish to be on GREEN or TAN AND the squad you wish to be with . Keep in mind TAN has a gear requirement (Tan helmet) beyond the normal NO HICAPS. Each squad will need one additional radio and will need to designate someone to carry that radio for the game!
IF YOU ARE A MAYBE DO NOT PM ME!
IF YOU HAVE PLUSES I NEED CALLSIGNS (at a minimum) AND COLOR as well as whoever is going to be the SAW/DMR (remember only one SAW OR DMR per squad)
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Your Admins:
Whiskey11
gunfather6
Echo4
GREEN TEAM
Squad 1:
-Phoenix
-Blackarrow
-ElChingon
-XxGrindKingxX
-lilfrost2107
Squad 2:
-Wolverine
-Saber
-Claydoh
-AciDex
-airsoftkid7
Squad 3:
-Reverend Pain
-Tophu
-Major Giggles
-RP +1
-Robin Hood
Squad 4:
-Fluffy
-Lead Farmer
-C4 Monkey
-Tamuj
-Migroo
Squad 5:
-Killur
-Kielty
-Scout Penguin
TAN:
Alpha (Squad 1):
-Vector
-Bossk95
-Bossk95 +1
-Foxtrot
-Crytical
Bravo (Squad 2):
-Captain Hunt
-Redroc
-Jazzman
-Iceberg
-Fumbles
Charlie (Squad 3):
-Tanto
-Bloodsick
-matchcharger
-Xander Bolanos
-Ginger (SAW)
Delta (Squad 4):
-Piro
-falcon7
-Moses
-Reklipz
-Phantom
Foxtrot (Squad 5): (YES I KNOW I SKIPPED ECHO, Echo is a game admin

)
-Crewser
If for some reason we need more squads (inevitable

) I will add more squads in the same format as needed. If, the week before the game the green team out numbers tan, I will open it up for green team members who want to play on the Tan team in green colors (will be marked with Red Armbands) as irregulars to even the teams up.
As with all things, Rules are subject to change, some of these rules are going under the knife on friday at a meeting between Gunfather, Echo and myself, so they may change!
Also, if anyone has family members, friends, girlfriends, whatever that have quality cameras and video recording capabilities, we would be happy to have them on board. Eye protection and some form of bright colored clothing (hunting vest suggested).
Keep in mind we are trying to be accomidating to people who just bought new guns. As you can see by the FPS rules we are going to prototype some new FPS rules. These are inplace to encourage newer players to jump in the game! We are currently looking into the use of ONE hicap or any number of non winding mags as an amendment to the NO hicap rule.