jazzman
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XD Shooter
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« on: March 25, 2008, 02:56:43 PM » |
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Game Planners/Administrators: Please link to these rules in your game announcement thread if you wish to use these guidelines during your game. Additionally please make sure to point out any additional rules that your specific field may enforce in addition to these general rules in each game announcement, so there is no confusion by any player.
Airsoft Nebraska Consolidated Field Rules As Written 28 Dec 2006 Updated 25 Mar 2008
Assumption of Risk: All players must agree that participation at any Airsoft Nebraska event is AT THEIR OWN RISK.
Age Limits: Players 14 years of age and under are not allowed to play unless they are accompanied in the game by a parent or legal guardian. Players 15-18 years of age must have a parent sign the waiver form in the presence of an Airsoft Nebraska representative before they will be allowed to play. Players may be asked to show a photo ID to prove their identity and age at any time.
Waiver: All players must have a waiver and emergency contact information on file. We always try to bring blank waiver forms to the field but do not count on it. If you do not have a waiver on file with us and you don't bring a signed one you will not be allowed to play. If you are under 19 and you do not have a parent or guardian's signature on the waiver you will not be allowed to play. Contact field administrators for field specific waivers.
Safety: All players are required to bring their own eye protection and to wear it at all times when the game is running. Eye protection must be ANSI rated. Players under 19 years of age are required to wear full-seal goggles or a full paintball mask. Eye protection must be worn at all times on the field during game time. All weapons must be cleared and mags left out before and after the game.
Arrival to the game: All guns must be encased prior to entering a game-planner designated staging area. This means a hard or soft rifle or handgun case. This means when the gun leavs your car it must be in a case until you reach the staging area. Blankets, jackets, sweaters, muffin tins, shooting mats, backpacks, cardboard boxes, or squishee containers are NOT approved rifle case.
Radio Usage: Before the game your team will be assigned one or more channels to use for radio communication within your team. You may also be informed of an administrative channel to be used to contact a referee. Listening in to the other team?s radio traffic or ?channel surfing? is not permitted and will be considered cheating. If you somehow come across an enemy radio, turn it off. Capturing enemy comms is not approved unless specifically outlined in the scenario.
Conduct: Our play areas are private land and we are guests there. Everyone will be expected to act with respect for both the property and the landowner. Littering, shooting animals, destroying property, leaving the field boundaries and other bad behavior will get you kicked off the property for good. We have had a problem with trash in the past and it will not be tolerated. If you see some trash on the ground please pick it up and place it in the provided litter receptacle even if it is not yours. The only time that you are authorized to play airsoft on any of our fields is when there is an Airsoft Nebraska event being held there. Don't think that just because you know the area that you are entitled to play there whenever you want.
Hits: A direct hit anywhere on your body (including your gear/vest/etc.) counts. Weapon hits and ricochets do not count. The general rule is that if you THINK you have been hit then you need to call yourself out. Also keep in mind that it is extremely rare that you will know FOR SURE that you have hit someone. Everybody who has played much has been in a situation where you feel like you hit someone and they did not call themselves out. Yelling at someone that you think you have hit to call themselves out is not going to make them do it. If you do see a teammate get hit and they do not call themselves out it is your duty to tell them that they have been hit. If you have a situation with a player not calling hits contact a game organizer or referee and let them handle it. After you have been hit you must call "HIT" loudly and indicate your status by either keeping your hands and weapon pointed toward the sky or by placing a red "dead rag" on your head. At this point depending on the game rules you may either leave the field and return to the staging area, wait for a medic to revive you or return to base for respawn. You may NOT communicate anything to your teammates other than that you are dead and what your location is if you ware waiting for a medic. Informing your team about enemy troop movements, strength or mission status is considered cheating.
FPS Limits: All FPS limits are measured with .20g BBs. No weapon shooting over 550 FPS will be allowed on the field under any circumstances. Any weapon shooting over 400 FPS must be approved by the game organizer or referee.
Maximum FPS limits are as follows: Full-auto AEGs, AEPs & Gas Pistols: 400 FPS (1.5 Joules) Semi-auto AEGs, Spring/Gas Powered Sniper Rifles: 550 FPS (2.81 Joules)
AEGs that are to be used as DMR/Sniper Rifles must be physically modified so that they are not capable of firing on full auto ? this means either tappet plate modification or a permanent physical block or removal of the selector. Gas powered sniper rifles with variable gas systems must have a lock to prevent them being changed in the field. Field administrators may choose to not chrono every game but we will do it from time to time. In order to pass your weapon must record 3 out of 5 shots under the FPS limit. If you bring a hot gun to one of our games and it is your only AEG then you should be prepared to be disappointed because if you do not pass the chrono test you will not be allowed to use it.
Minimum Engagement Distances: Players should observe a minimum engagement distance of 20 feet. Weapons that have been upgraded to 400+ FPS should use the following guide.
400-450 FPS: 40 feet 450-500 FPS: 60 feet 500-550 FPS: 80 feet
If you are under the minimum engagement distance you are required to hold your fire and give your target an opportunity to surrender. If the other player refuses to surrender and runs away or shoots back you should call for a game organizer or referee. If you are asked to surrender and you are within the minimum engagement distances it is your responsibility to surrender.
Approved Devices: Anything other than basic electric, spring or gas powered rifles and handguns must be approved by a game organizer or referee prior to being used in the game. This includes mines, grenades, mortars, bazookas and other devices of this nature. Under no circumstances are pryo devices (including smoke) allowed unless under the direct supervision of the game or field director.
?Real Steel? firearms are not permitted on the game site. If you bring a firearm to an event you will be asked to remove it from the game site and lock it in your vehicle or leave the game.
After the Game: All players must leave the field within 30 minutes after the conclusion of the game unless game organizers or referees are present. If you are waiting on a ride and they have not arrived when the field is being shut down you will be asked to leave the property and will have to wait outside the field.
Emergency Procedure: If there is a health or safety related situation on the field play must be stopped immediately. Any player can call a temporary halt to the game by yelling ?BLINDMAN? repeatedly. If you hear a BLINDMAN call repeat it so that others are aware that there is an emergency situation and that game play will be stopped.
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« Last Edit: October 22, 2009, 08:54:05 PM by jazzman »
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Logged
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Boycott Snipers! Join the Anti-Sniper Coalition!  AEG: G&G M4RIS, CA M4CQB, CA M16, TM M14, TSD/DE UMP GAS: KJ 1911, P14; WE 1911
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